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Gameplay Engineer - Unity - Contract Position

Unreal Gigs

Santa Monica, california


Job Details

Contract


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Full Job Description

We're currently on the lookout for a Gameplay Engineer to build dynamic gameplay mechanics and systems that fuel our games. Our current focus is on a game that melds physical gameplay, modular design, and shooting in Virtual Reality (VR).

At our company, you'll enjoy a remote-friendly environment, with our team distributed across different continents. We offer stock options, games allowances, and unlimited time off, in a vibrant work culture that puts your work-life balance at the forefront.

Responsibilities:

  • Develop various gaming components for VR game.
  • Create tools that enhance and empower gameplay.
  • Write clean, robust, and reusable code.
  • Debug, optimize, and maintain existing code.
  • Understand the game design and create corresponding technical designs.
  • Follow and improve upon existing development processes and standards.
  • Collaborate closely with other team members on programming issues and concepts.
  • Engage in regular playtests and provide feedback to assess what aspects of the game are fun, what need fixing, and what could be improved.

Requirements

  • Minimum of 3 years of programming experience in the gaming industry.
  • Good understanding of Unity editor scripting.
  • Experience working on multiple games, including one VR game, and seeing full lifecycle project delivery.
  • Excellent programming skills in Unity3D development using C#.
  • Clear understanding of design patterns like Entity-Component model/Data-Oriented Model and MVC pattern.
  • Basic understanding of the Graphics Pipeline, Shaders, and 3D Maths.
  • Clear understanding of various protocols like HTTP.

    Bonus Qualifications

  1. Proven experience working on an online game with a large user-base.
  2. Experience with multiplayer game development.

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